Right Click Disabled

Showing posts with label Advertising Design. Show all posts
Showing posts with label Advertising Design. Show all posts

Friday, April 12, 2013

JaPoppa Brand Concept Logo & Pepper


 
After seeing this,
who would not want a bag of JaPoppa brand Jalapeno Popcorn? 
 Seriously! 
 
This concept logo and brand character of Pappa JaPoppa and his special recipe popcorn was created in Photoshop.  Fun characters like Pappa are a real joy for me to create.  Completely by accident, he ended up resembling a beloved and distinguished real-life friend of mine.  The realization hit during the process, but instead of resisting it, I decided to go with it and see whether it worked...and I love it.




Pappa JaPoppa ended up with a monocle much like another beloved brand bipedal legume who likes to wear tall top hats, but I swear, Mr. Peanut was nowhere in sight when I sat in my sister's kitchen designing this dapper pepper!  After some quick and dirty sketches with SketchPro on a penabled screen, I espunged spectables, tuxedos, leglessness, and muscles from the concept but decided on a monocle, moustache and monobrow.

I always find that rough sketching out ideas helps to get a clear picture of what I want to eventually see, and not want to see in the final concept. 




Saturday, February 16, 2013

The Tournament Poster of Power

 
Tournament poster design requiring lots of photoshop image layers, filters, and 3D rendered images of the US-K logo I created in 3DS Max.  I've been using the Luce filter in my digital image designs a lot lately and I feel that this effect has been the strongest so far. 
 
I especially like how the beams shine through the pagoda-like structure overtop the fighter silhouettes performing on the competition mat.
 
 
The US-K logo shines and maybe almost glimmers with radiance as the weight of that graphic element pulls the eyes downward through the poster's contents.  I created the US-K logo during a logo modeling project with 3DTi (3D Training Institute, New York City, NY) online training courses I took during 2011-12 to brush up on the latest features in the current versions in Autodesk 3D production tools.